Microeconomics Lecture Outline

Lecture 7: Non-cooperative Game Theory

  1. Game theory: analysis of strategic interaction among economic agents

    • Cooperative games: coomunication/coordination/bargaining possible
    • Non-cooperative games: no coomunication/coordination/bargaining

  2. Game elements:
    • Player
    • Strategy (action)
    • Pay-off (utility)

  3. Simultaneous-move games: players make moves at the same time

    • Normal form: pay-off table

    • Nash equilibrium: no deviation from equilibrium strategy

    • The chicken game: 2 equilibria (James Dean movie)
      A \ BStraightSwerve
      Straight(-10, -10)(5, -5)*
      Swerve(-5, 5)*(0, 0)

    • Battle of the sexes: focal-point equilibrium
      H \ WConcertWrestle
      Concert(1, 2)*(-2, -2)
      Wrestle(-1, -1)(2, 1)*

      * Example: Meeting point at Main Station.

    • Chase and run: no equilibrium
      M \ FMovieDinner
      Movie (3, -3)(-3, 3)
      Dinner(-3, 3)(3, -3)

    • The dominant/subordinate pigs: total 10 grains, "press" cost 1
      S \ DPressNot
      Press(-1, 9)(-1, 10)
      Not (5, 4)*(0, 0)

      * Weakness is strenth!
      * Pig experiment: Baldwin-Meese [1979]

    • Prisoners' dilemma (PD): [Rapoport-Chammah 1965]
      1 \ 2ConfessDeny
      Confess(-3, -3)*(0, -6)
      Deny (-6, 0)(-1, -1)

      * Unique "dominant-strategy" equilibrium
      * Inefficient equilibrium: Pareto-inferior outcome
      * Example: arm race, cartel cheating, fake breast

    • Repeated games:

      • Finitely repeated PD game:
        • Backward induction: start from last round.
        • Still cheating in every period.

      • Infinite/indefinite PD game (supergame): [Axelrod 1984]
        • "Nice guy" (濫好人): always cooperate
        • "Avenger" (復仇者): betray forever if cheated on
        • "Traitor" (背叛者): always betray
        • "Tit-for-tat" (以牙還牙): cooperate first, then copy what your opponent does to you last time

      • "Tit-for-tat" applications:
        • Cartel/OPEC enforcement: oil dumping if anyone cheats.
        • Duopolistic competition: I'll cut your price if you cut mine.
        • Daily life: smile first, then treat you the way you treat me.

      • "You play fair with me, I play fair with you." (Movie Fatal Attraction, Glen Close v. Michael Douglas)

      • "I'll scratch your back, if you scratch mine. (American saying)

    • Auction and bidding:
      • Open auction
        • (Example) Yahoo/ebay, Forbes
        • All bidders know current best bid.
        • Bidding strategy: remain in bidding until price goes above your valuation
        • Winner has profit margin, seller cannot obtain full surplus.

      • Sealed-bid auction
        • First-price auction
        • Second-price auction: winner pays the 2nd-highest price.
        • Bidding strategy: bid your true valuation?

      • The Winner's Curese
        • (Example) Oil companies bidding for the right to drill
        • TV game-show: 5 players bidding for a prize of true value X
          • Player info: each given an estimate in {X-2000, X-1000, X, X+1000, X+2000}
          • Mean of these estimates is unbiased.
          • Game rule: highest bid wins.
          • Bidding strategy: should you bid the number (minus profit margin) you are given?

  4. Sequential-move games: players make moves sequentially/alternatively

    • Extensive/strategic form: game tree

    • Subgame-perfect equilibrium (SPE)

    • Examples:

      • Entry deterrence game: challenger v. incumbent
        • Empty threat: incumbent will not fight (Fig. 7-1a)
        • Credible threat: "excess capacity" by incumbent (Fig. 7-1b)

      • Ultimatum game [Guth et al., JEBO 1982]
        • The dollar-splitting game:
          • Period 1: player A proposes (a,1-a) for both.
          • Period 2: player B may accept or reject (both get 0)
        • SPE: A proposes (1-, 0+), and B accepts.
        • Experiment:
          • A proposes roughly equal sharing (a=50~60% for self)
          • B will refuse if (1-a) is too small.
          • People care about "fairness".

      • Alternating-offer games: housing market, new car dealer bargaining

      • Cake-cutting process: you cut, I pick